![]() ![]() You can change the tileset of each map once you make it by right clicking the map, selecting “map properties”, and changing the tileset from there. Oh, and I’m not sure if you got this from the way you worded it, but it’s one Tileset for each map, not for everything in the game. Or, you could bite the bullet and wait for an RPG Maker with larger sprites (XP & above) to go on sale and buy one of those :p If you just like drawing bigger pixel art and don’t know how to shrink things down, look at how other games on the Gameboy & Gameboy advance made tiny sprites, and see if you can convert your style that way. Basically, you draw your floor tiles on a panorama, put everything that goes on top as a chipset, and then go from there. Or, you could make a Panorama (Parallax) Map like YumeResource & Bleet demonstrate here. You can also just plan out some basic shapes on your tileset, put those shapes into rpg maker, & plan accordingly based on that. This may be not the best method, but I think the results are not so bad. This guide can be useless, because I dont know if we will can use 32x32 tilesets in MV with a plugin, but in anycase, this may help if you plan to use only 48x48 tiles. I like to put my ground tiles on one layer and then my top tiles on different layers so I can move stuff around & make sure I’m placing them correctly, like this: This is a simple guide, and my favorite method to resize tiles and tilesets from 32x32 to 48x48. You’ll have to copy + paste things like floor and wall tiles, but its worth the effort. Then you can put your tileset down right on top. ![]() (Note: this one isn’t 320x240, it’s smaller than that but w/e) Then, put down whatever grid you like using, something like photoshop’s nice grid making tool or just a layer of repeating squares like I got below: Make a canvas that 320x240 like 2003′s screen resolution. If you’re having trouble visualizing what’s what, try making a test map for your tiles in your art program. I’m a bit confused by your wording, but I’ll do my best to answer it :0 ![]()
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